(Electronic Waves of) Game Accessibility Guidelines

The gamepad rider, in black and white on digital waves.

This is a partial (updated) historical list of Accessible Game Design resources. Loads of info, but there's still such a long way to go. It's still far too hard to find accessible games and equipment to suit individual needs.

Microsoft's Making Games Accessible (02-2017)
AbleGamer's Includification (09-2012)
Ian Hamilton headed Game Accessibility Guidelines (09-2012)
CEAPAT Best Practices in Video Games (Spanish 04-2012)

IGDA GASIG Top 10 (revised 09-2011) - (alternative)
SpecialEffect's Top 5 Tips for Game Developers (09-2011) and here.



SpecialEffect's Wish List for Accessible Game Design (05-2011)
7-128's Blind Computer Games Guidelines (01-2011)
BBC's internal Accessible Games Standards v1.0 (08-2010)

OneSwitch Design Tips for... (08-2008)
Eelke Folmer's Help You Play Interaction Design for Games (05-2007)
UA-Games Game Over! (04-2007)
IGDA GASIG Top 10 (09-2005)
RetroRemakes "Why Can't They Play?" (04-2005 onwards)
IGDA GASIG White Paper (10-2004)


You can find more still at the current and Way Back Machine back-ups at Game-Accessibility.com. To be honest, you can't go too far wrong with most of the above. Dive in!

This isn't everything developers need, and the sheer quantity of information can seem daunting (try addressing one point of a Top 5 or Top 10 for a gentler route in). There's still a long way to go before there's a truly one-stop resource for all you need. Perhaps there never will be. Don't let that stop you trying to boost accessibility. And never forget that even if you add just one accessibility feature, it can make a massive difference.

This all very much ties up with the UN's Convention of the Right of the Child, Article 31:

"1. States Parties recognize the right of the child to rest and leisure, to engage in play and recreational activities appropriate to the age of the child and to participate freely in cultural life and the arts.

2. States Parties shall respect and promote the right of the child to participate fully in cultural and artistic life and shall encourage the provision of appropriate and equal opportunities for cultural, artistic, recreational and leisure activity."

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