"I'm More Powerful Than You Think"

"The latest challenge is flying a drone to film a video. With only the use of switches, Is breaking down this barrier too much to hope for?"

Posted by Christopher Hills on Global Accessibility Awareness Day.


Road Trips (Tar Heel Gameplay)

Image of a road winding by a river towards some mountains.

Day Time Slow Drive in Switzerland (Silent)

A day time drive in Switzerland. No sound. Use your switch to keep driving: every 10 seconds, every 20 seconds or every 30 seconds.

Blue motorbike racing past a car.

Fast Motorbike Ride

A fast ride in the sun. Very noisy engine sounds. Use your switch to keep riding: every 10 seconds, every 20 seconds or every 30 seconds.

Motorway driving in the rain in the UK.

Rainy UK Slow Drive

A relaxing drive in the rain in the UK. Rain and car noises. No radio. Use your switch to keep driving: every 10 seconds, every 20 seconds or every 30 seconds.

Night time driving in Tokyo, under street lights on a clean road.

Tokyo Slow Night Drive

A night time drive around the streets of Tokyo. Car noises and radio. Use your switch to keep driving: every 10 seconds, every 20 seconds or every 30 seconds.

There are some excellent driving videos on YouTube that are easy to convert to cause and effect one-switch activities for people of all abilities using the brilliant Tar Heel Game play web-site and the likes of the Scenic Drives and Driving Movie channels. Maybe try these videos too: Go-Karting, Motorbike ride in Greece or Morocco. You can see more of my Tar Heel activities at OneSwitch here.

I highly recommend searching YouTube with the terms "ASMR", "slow TV", "Gyro" or "Steady cam" along with an extra word such as "trip", "bike", "car", "drive", "driving" or "race". Check your videos for harsh motion which can cause motion sickness. Many "POV" (point of view) videos can be very hard to watch for some people.

Any problems, try the Chrome browser. If on a Windows PC, try pressing F11 for full screen too. There is an alternative way of doing this using UCR and JoyToKey. Get in touch for more help.

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Xbox One: Model 1708 Pin-out PCB guide for switch access

Xbox One controller, model 1708.

The following guide can help in adding switch sockets to an Xbox One controller. The easiest sockets to add are to the LS, RS, LB and RB contacts. Others can be very tricky to solder to. The Xbox One has some nice basic remapping features and a Co-Pilot option to enable two controllers to act as the same player one controller. Lots of possibilities. Using a Titan One much more is possible.

PCB 1 (Battery terminals PCB):

A = TP21 (mid left under battery terminals)
X = TP22 (above TP21)
Y = TP23/D8 (left of TP21 next to the "8" of D8)

MENU = TP24/FT4 (bottom left of PCB, bottom left of small square chip)
VIEW = TP25 (right of small square chip
XBOX = TP33/C11 (mid right of central PCB connector block)

PCB 2 (Thumbsticks PCB):

B = R29 (top of mini resistor, underside of "B" contacts, in between TP7 and TP26)

LB = Right top side of PCB under microswitches (top)
RB = Left top side of PCB under microswitches (top)
LT = Top pin of 3-pin hall sensor under LT trigger (right side of PCB)
RT = Bottom pin of 3-pin hall sensor under RT trigger (left side of PCB)
LS = Bottom left pin (of group of four) under the left-stick (right side of PCB)
RS = Bottom left pin (of group of four) under the right-stick (left side of PCB)


GND = TP35 (bottom right pin on underside of the right thumb-stick)

See OneSwitch DIY pages for more help. "1708" model is denoted under the battery cover.

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The Dreams of the Computer (1969)

The Dreams of the Computer (1969) by Christopher Evans and Jackie Wilson. A fascinating glimpse into the past, glimpsing into the future. For increased unease, play all three videos simultaneously, muting the top one.

Via: Mind in Chains edited by Dr. Christopher Evans (1970).

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Game Accessibility Talks (2017)

Below lists some of the progressive accessible gaming talks and slides from this year so far. Some from the recent Game Accessibility Conference (GAConf) and some from the Game Developers' Conference 2017. There's so much movement now in game accessibility. This is good as there's patently still so much to do. Looking forward to a tidy grab-all list from the GAConf's speaker's list.

Evolve: An Adventure in Retro Fitting Accessibility (Tara Voelker - Gaikai) - Subtitled version to come.

Friction that Fits (Bryce Johnson - Xbox).

Game Accessibility: Practical Visual Fixes from EA's 'Madden NFL' Franchise (Karen Stevens - EA) - Madden Slides.

Improving Games Accessibility in Children's Games through QA (Hannah Bunce - BBC).

Raising the Bar: 2016's Accessibility Advancements (Ian Hamilton - Independent).

Reaching More Gamers Through Xbox Accessibility (Evelyn Thomas - Xbox).

Sources of Inspiration for Approaching Accessibility in VR (Hannah Gillis and Ben Peck - Lucasfilm)


PDP-1 (Psychedelics and 1960s Video Gaming)

Lyle Bickley, of the PDP-1 restoration team, showcase a DEC PDP-1 computer first built in 1959. DEC donated one to the Massachusetts Institute of Technology (USA). Inevitably some fun was squeezed in amongst the more serious applications, including Spacewar!, Snowflake and a 4-voice music programs.

Video via "CuriousMarc" on YouTube. This PDP-1 is homed at the Computer History Museum in Mountain View, California.




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