Above is a step by step method of strengthening the thumbsticks on a wireless Xbox 360 controller. This was built for someone who was repeatedly breaking thumb-sticks on Xbox One controllers.
This is an Xbox 360 controller which with a wireless receiver can be used on PCs, Raspberry Pis and Xbox 360. With an appropriate adapter (I used a Titan Two) it can be used on Xbox One, PS4 and other machines quite easily.
The basics are as follows:
1. Get an Xbox 360 controller to adapt, and donor metal thumb stick units from the likes of a JoyTech PSone Jolt controller. An Armor 3 might do the trick too but I've not tried this. These are much stronger than the standard sticks.
2. Using desoldering braid (and a desoldering gun if available) remove the sticks from both controllers. You'll need to remove the left trigger (3 solder points and plastic clips) to get at the Xbox left-stick.
3. Firmly fit the metal thumb-stick units into place and solder onto the board. Replace the left-trigger assembly.
4. Use a stepper drill to widen the hole on the Xbox controller.
5. Check that the hole is big enough, or go back to step 4.
6. Brace the plastic thumb-sticks using SUGRU pushed firmly into the alternative thumb-stick tops. Ensure it does not touch any metal parts when fitted. Use some hot glue to further secure, and a little around the outer narrow shaft part. Aim for this to partly pad the stick, but still allow you full 360 degree movement.
7. Test all is good. If the plastic top part of the stick fails under stress, it's worth considering a turned wood alternative. Metal Xbox One Elite controller tops would need the shaft to be packed out with something very strong for them to be suitable, as they are too loose otherwise.
See more Do It Yourself help at the OneSwitch.org.uk DIY pages.
Published by OneSwitch.org.uk Tuesday, 25 April 2017 7:24 am.
Published by OneSwitch.org.uk Thursday, 20 April 2017 12:09 pm.
A batch of custom controllers I've built recently include a PS4 Dual Shock with low-profile low-pressure push buttons in the grips for L3 and R3.
There's an arcade stick fitted with an analogue joystick, switch sockets, on/off switch for surface buttons and lots of custom modes including a nice first-person exploration mode I tweaked with thanks to a suggestion from Francis Binnie at SpecialEffect. Hope to get a D.I.Y. guide up for this before too long. My friend Shaz is borrowing this and said it was "as smooth as butter" using the Ultimarc U360 stick.
There's also a pair of adapted Xbox One controllers with switch sockets, lightened joysticks designed to be used together with Co-Pilot simultaneous play modes.
Labels: custom game controller
Published by OneSwitch.org.uk Sunday, 9 April 2017 8:01 pm.
"This works great! Never thought I could do a driving game ever again, but now I can.....I've got need for speed perfect for me." So pleased to receive these messages from Colin McDonnell this weekend and his video above.
Colin took the previously detailed two-switch mode, and by tweaking the speed of the car, and steering, got it working well for him. This particular set-up was supported by SpecialEffect, building on my free to share One Switch Pulse system.
Huge thanks to Clive Galway for improving UCR so much which helps this to work as it does.
Published by OneSwitch.org.uk Wednesday, 5 April 2017 8:38 pm.
The three rough and ready videos above show a slew of methods for playing a driving game with reduced controls. Top uses Microsoft's fantastic Xbox One Co-pilot feature, not so much for team play but to combine a standard wireless controller, using just the left-stick, with a custom accessibility set-up.
The second video shows a two-switch method for driving. This might be one head switch and one "shout box".
The bottom video shows a one-switch method of driving. This requires the auto-scanning "One Switch Pulse" system to be active. Three fast taps cycles between go fast / drift / reverse / drift. Otherwise the switch controls alternate steering left / right.