Published by OneSwitch.org.uk Saturday, 29 October 2016 10:32 am.
Published by OneSwitch.org.uk Friday, 28 October 2016 7:30 am.
January - Global Game Jam, which had several optional accessibility challenges, taken up by thousands of devs.
April: UKIE Student Game Jam, which had accessibility advice and an accessibility award.
April: One Click Jam, held in various physical venues around South America.
June: The Great Steampunk Game Jam, which had accessibility advice and an accessibility award.
August - One Button Jam, nearly 160 entries.
August/September - Audiogame Jam, the best of which were showcased at Techshare.
September - Seattle VR Hackathon, which had accessibility specialists present and an accessibility mentor.
October - XX Jam, which had accessibility advice.
Via: Ian Hamilton on the IGDA GASIG mailing list.
Delighted to discover Simon Evan's "Access Darts" today. This is the best highly accessible dart game I've ever played. You may be able to grab a free code from his blog if you're swift.
Not only is this game one-switch accessible, but it's also accessible for visually impaired players thanks to some excellent audio and assist modes. There's hopes for an update soon to include a free play mode, something I've long hoped for, which would make brilliant group games like Killler possible, and also would make it easier to play in virtual vs. real style. Really fantastic stuff.
For people interested in a split controller method of playing on a modern console without using two full size controllers, the Splitfish Dual SFX Evolution PS3 controller looks like a fair bet.
Very similar to the old HORI Separate Controller for the PS2, this set-up enables play using split halves of, in effect, the same controller. I would imagine this would work fine with a Titan One adapter.
My personal last resort, Amazon, have a batch in presently. Worth a look.
Very reminiscent of the old JoyTech Mini-Jolt joypads, the joypad above is a chopped effort for SpecialEffect. They are quite easy to do, using a mix of a rotary cutting tool, packing material (I use bits cut from a margarine tub), hot glue and a few packs of black SUGRU. The one above has the right-thumb-stick removed as it was not possible for the customer to use as is. To circumvent the power lost from that I built an optional set of Titan One profiles (based on a OneSwitch system) to enable the plugin switch (connected to R3) to act as a modifier.
This modifier enables the user to swap modes on the fly. For instance, hold the switch, push right and the left-stick becomes the right-stick. Hold the switch and pull down, and it becomes a six-axis controller. There's other modes for one-switch driving, FPS/walking simulator modes and loads more. You can grab the scripts here if interested, or get in touch for more help.
Published by OneSwitch.org.uk Wednesday, 12 October 2016 10:11 pm.
Fantastic to see Dan's concept for an accessible remote control hand-set come to fruition with thanks to the 3D design and printing skills of my friend Shaz Hossain.
Published by OneSwitch.org.uk Saturday, 1 October 2016 4:46 pm.