Game Accessibility Statistics

1. "Throughout the world, an estimated 650 million people, or 10% of the population, have a disability. As one of the 10%, I want to see the companies that make these video games, make them accessible, so people like me can enjoy them too." (2009 Stevie Wonder).

2. There is said to be over 11.6 million disabled people living in the UK and 6.9 million of working age. The figure is rising (2011/12 UK Government Statistics)

3. The so-called UK disability pound, or purple pound, is worth £80bn and one in five business customers are likely to be disabled (2013 Department for Work and Pensions)

4. In 2011 in the UK, 8.43 million adults had never been on-line. Over half of those (4.25 million) were considered to be disabled people (36% of all disabled adults therefore had not been on-line). One reason given: "Often it's because it is not accessible to them" (2011 Office of National Statistics)

5. "The right to play" is enshrined in Article 31 of the UN Convention on the Rights of the Child, ratified by the UK government in 1991. The government has a duty under this convention to protect and promote play opportunities for all children and young people.

6. "Among US computer users who range from 18 to 64 years old, 57% (74.2 million) are likely to benefit from the use of accessible technology due to disabilities and impairments that may impact computer use" (Making Video Games Accessible: Business Justifications and Design Considerations - Microsoft 2013)

7. AbleGamers estimate 60 million disabled people playing video games in the USA (2012 Joan Leotta).

8. Game Accessibility Guidance can now be easily found on-line (2012 OneSwitch list)

9. There are many people pressing for better game accessibility from all walks of life around the globe (2009, 2014 OneSwitch Blog).

10. "Why Game Accessibility Matters?" (2014 Polygon).


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