Published by OneSwitch.org.uk Tuesday, 13 May 2014 9:48 pm.
Above is a custom build for a customer in Switzerland designed to work on PC, PS3, PS4, Xbox 360 and Xbox One.
The core controls are the thumb-stick and five Ultra-light buttons to be positioned under each finger. They connect to an adapted wired Xbox 360 joypad and are recognised as Stick 2, Button1-4 and Button 10 in JoyToKey.
JoyToKey v.5.6 allows all kinds of functions to be assigned to each button. For instance, in the GameCube/Wii emulator you can play GC Zelda and all keys using three profiles. The highlighted profile above gives:
Stick 2: Joypad
Button 1: A
Button 2: B
Button 3: LT/RT (alternates each time you press)
Button 4: Look around (cycles through looking up, right, down, left)
Button 5: Change profile
I had this playing Blur on PS3 using the joystick, buttons for accelerate, brake, power-up and e-brake. Using GlovePie, I added speech controls for switching power-ups and pausing the game. With Assassin's Creed III on Xbox 360, I managed to cram the controls down without needing speech.
Not easy to build controls remotely, but I'm hoping this set-up does the trick. It's certainly complex, but it's also a great way to reduce the number of physical controls needed. If interested in finding out more, feel free to get in touch.