Christmas Accessibility Lucky Dip

Lucky Dip Christmas Present - by Kristian Hammerstad via

So much great work in the world of accessibility that I've just not had time to do justice. Here's a lucky dip to at least share them a little further:

Competitions: Accessible Game Design Contest: You've just 4 days to declare an interest, with the deadline date for the games once accepted on May the 25th 2014. Definitely one to keep an eye on. Thanks to Jerome and Thierry Danigo for the tip. Also, see the Game Developer Conference 2014 ALT.CTRL alternative controller showcase call.

Video: Maniac Mam 2: the latest from Shoot Your Mouth Off films. Follow up to the dark thriller Maniac Mam.

Controls: Polymorph Plastic: Great to see SpecialEffect making such good use of this easy to mould material. I first saw this used by Geoff Harbach for the one handed prototype Orthros back in 2008 but I'm still yet to experiment with it myself. Great explanatory video at YouTube.

Head Trackers on Playstation and Xbox: Very exciting to see a head-tracker working on Playstation 3 and 4 and Xbox 360 and One. The set-up is complex and expensive but it shows a way forward for those needing such a solution. Using a Windows PC or Linux machine (e.g. a Raspberry Pi), the head-tracker add-on to the cinemizer OLED Virtual Reality video glasses, remapping software called Gimx and a link-up method such as the Cronus Max device. I looked into this a long-while back with a Natural Point Smart-NAV but had no luck. Can't wait to try a working solution. Hope cheaper methods are just around the corner.

Other accessible Controllers: iMotion Haptic feedback virtual reality motion control kickstarter, Gesture Works' Gameplay virtual controllers for Windows 8 touch games, DIY proximity sensor/touch switchDIY Power Chair (both found with thanks to John Bannick).

Articles and Videos galore: The New Yorker "A Video Game That You Can't Even See" (see also Blindside), KINECT Wheels via the university of Saskatchewan's Interaction Lab, Gamasutra's Developing an iOS game for blind players. IGDA GASIG's "The Voxel Agents win industry award for recognising the importance of inclusion in game development.", Walt Woltoz tribute via RJ Cooper plus his interesting and knowledgeable take on iOS7 switch access, Gamer Gets Free PS4 and finally Ian Hamilton's blog and Gizmodo's Abler should definitely be added to your RSS reader if you have one.

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