Videojuegos Accesibles: Porqué Y Cómo Hacerlos

Hand Catching A Bird - by Spanish Artist Joan Miro."Videojuegos accesibles, porqué y cómo hacerlos" which translates to "Accessible Videogames, why and how to develop them". Javier Mairena, a software developer with special interest in accessible videogames development, has written this fine article to reach out in the third most spoken language in the world.

I love receiving news of accessibility work from other parts of the world even when in a language I little understand. The desire for opportunities to play doesn't change around the world whatever the language.

Via: IGDA GASIG Mailing List. See more by clicking the "international" tag below.


1 Responses to 'Videojuegos Accesibles: Porqué Y Cómo Hacerlos'

  1. # Anonymous john bannick

    An interesting article and well organized.
    Also, useful in learning Spanish gaming idioms.

    John Bannick  

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