"Standard disabled toilets do not meet the needs of all people with a disability - including 40,000 people with profound and multiple learning disabilities [in the UK]. They need Changing Places toilets, with a hoist, changing bench and lots of space. Without them, people are forced to stay at home or to be changed on dirty toilet floors."
Labels: Changing Places
"Many people profess that they wish to could have a say in the making and designing of video games. Yet rarely is the game industry interested in hearing from folks with disabilities. Instead, games are created by people who are not disabled and have no idea what the true needs of disabled gamers are. How would you like to be one of the people who actually have a say in how games are developed?"
It's a great idea, although I was dismayed to see that Nintendo have patented it. I don't like the idea of an accessibility feature being patented. Good stuff like this should be shared. It's like patenting a wheelchair ramp. That's just not right. Thank goodness no one ever patented the wheel!
Via: Richard Van Tol on the IGDA GASIG list and 1UP.
The benefits are in the huge variety of controllers that were made for the PSone and PS2, including one-handed controls and various switch interfaces. If you want one, get one whilst they're still around.
It's a fairly big download, but immediately justified when you hear the superb music and sound effects. This retro styled game made me smile broadly. Graeme hopes to add some future accessibility tweaks in the near future (making the easiest difficulty level much easier) and to add a two-player mode. I can't wait for that. I can't wait for someone to take this idea to the next stage and make it 3D. Now I'm thinking Tekken 7 with a one-switch option. Namco?! Pretty please?!
You can get a free 30-day trail from AnyCom and then contact them direct to purchase a license. Highly recommended and freshly added to the OneSwitch Switch Accessible Music Area.
Labels: one-switch music
1: Would you please tell me a little more about yourself and of your first experiences playing video games?
"My name is Hezi Gangina and I'm 23 years old from Tel-Aviv, Israel. I was born with a disability in my right arm because my birth weight was pretty high (4.3 Kilo's) and the doctors had to do a "Caesarean section", but decided to do a regular birth that caused problems during birth and eventually forcing the doctors to pull me from my arm, which lead to paralysis in my right arm. After a lot of surgeries and about 12 years of physiotherapy I managed to get a bit of ability in my arm.
Ever since I remember myself, I'm very competitive person. Always doing a lot of sports such as soccer, swimming, horse riding, basketball, volleyball, Ping-Pong, bowling and more… but most I enjoyed virtual gaming.
I started playing video games since I was 4 years old on my 286 old computer, on the Megason and in the Arcade."
2: Are there any games that you have found difficult due to playing one-handed? If so, do you think game developers could do anything to make play more comfortable for you?
"Yes, usually FPS (first Person Shooter) are not easy for me to play (because of the use of keyboard and mouse parallelly) but I can still manage to play them.The only game I really cannot play (and really wish I could) is "Guitar Hero". I think that game developers should pay more attention for the disabled gamers needs because of the economic importance (the disabled gamers is a big market with a lot of business potential) and of course the moral importance (gaming for disabled people can motivate them to compete with "regular" people and to give them a fair chance)."
3. Would you please tell me a little more about your achievements playing Pro Evolution Soccer? What does it mean to you?
"To me, winning the Israeli P.E.S championship and to finish "top 16" in the European P.E.S championship was much more than just a "video game achievements", it was about changing the perception of the society about disabled people and I hope that after my story got a lot of the Israeli and the European media attention, it would make some change."
4. Are you aware of other disabled gamers achieving the heights that you have?
"Unfortunately, I did not hear about similar disabled gamers achievements but I'm sure they exist and I can't wait to hear about them."
5. What are your future hopes for video gaming - for yourself - and for other disabled gamers around the world?
"My future hopes for video gaming are that there will be more international video games competitions with accessible games for everyone so disabled gamers could play with non disabled gamers and then to win :)
As for myself, I'm desperately trying to find a sponsor for the basic needs of my future competitions. In conclusion, I wish everyone fun and accessible gaming!"
Many thanks to Hezi Gangina and best wishes finding sponsorship.
You can view a number of related videos at the BBCi or alternatively click on the photo above for a quick to load vid. Apparently deliberate play is very possible, but there is up to a second delay between you trying to activate a flipper and it actually happening. Not quite there yet then... but getting closer.
Via: JustOneMoreGame and Arcade Heros
I love receiving news of accessibility work from other parts of the world even when in a language I little understand. The desire for opportunities to play doesn't change around the world whatever the language.
Via: IGDA GASIG Mailing List. See more by clicking the "international" tag below.
It's also an absolute first from a main-stream game developer, unless you count Air Attack from 1979 for the Commodore Pet! Namco have been long term supporters of game accessibility and 'rehabilitainment' through their Hustle-Club in Japan. To my knowledge this is the first time that they have brought their accessibility work to the mainstream. Good on you Namco and long may you carry on!
The game itself is huge fun with really cheerful music and graphics. Highly recommended. AbleGamers review coming soon too.
Special Effect are also looking for people to help with their hope of creating a "The SpecialEffect Gamebase". They need help with this much needed project, so if you can, please, step forward.
Labels: Special Effect
Labels: enabled gamers
Alongside this is a fun Spider Man themed head-tracker trainer and more. Keep up the good work, Scott.
Part of Turn 10's Press release: It’s easy to go for a spin: “Forza Motorsport 3” redefines the racing genre. Simulation games can be too hard for some players. “Forza Motorsport 3” rises above the distinction between simulation and arcade games. Using a myriad of cutting-edge driving and gameplay assist such as auto-braking, gameplay rewind and auto-tuning, “Forza Motorsport 3” delivers an experience where everyone can have fun behind the wheel, regardless of your skill and dexterity. Whether you’re a newcomer or a seasoned racing game pro, “Forza Motorsport 3” caters to how you drive and evolves with you over time as your skills increase.
Many thanks to RetroRemakes twitter for the tip.
So what can developers do with it? And will they bother to consider gamers who can't make big sweeping movements? Nintendo got it wrong by offering no sensitivity adjustment. Will Microsoft get it right?
Update: Video below found via AbleGamers. Amazing Lionhead video demo bottom via the BBC.