The Designer’s Notebook: Why Action Games Suck (And What To Do About It)

Black and White image of two blimps facing one another. One is quoted as saying FIRE!, the second as DIVE!I've been a little lax in posting this, but I'd thought I'd pick a quiet time for this wise, considered piece. Ernest Adams, a respected game designer and advocate, has had an article published at Gamasutra relating to games being just too hard in places for many gamers and why.

He also talks a little of his game design for a Blimp game called Dreadnoughts of the Skies. Imagine Canyon Bomber in 3D with a highly accessible input system including an option for voice control and a way to battle one another. I'm not doing it justice here, so head over to Gamasutra for more. It's great to have a prominent supporter.

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