One Button To Rule All Jam

Black background with a symbol of hand with finger pressing a button.

A new batch of one-switch (or one button if you prefer) games are slowly surfacing right now as part of the One Button jam, hosted at indie gaming repository Hopefully this will turn up a few gems. Keeping an eye.

For more one-switch gaming right now, take a look at (one-button games) and For making Playstation 4, Xbox One, RetroPie and more one-switch accessible, keep an eye on my Gaming Redux area and feel free to get in touch.

Game Jam Pot

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7-128 Software: Accessible Gaming Awards

Huge thanks to who have awarded the top slot for Web Sites for Gamers who are Motion Impaired - 2016. :)

This is a list that focuses particularly on Windows based software which is something I'm throwing myself into to open up all kinds of games (Playstation, Xbox and most excitingly at the minute the Raspberry Pi). have a fantastic array of web-sites that they have ranked. I highly recommend you check them all out if you're passionate about making the world of gaming a fairer and more accessible place.

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(Nearly) Off the Shelf Game Accessibility Solutions

Great to see my friend Brannon Zahand setting up the Video Game Accessibility YouTube channel.

His first video above shows how to create a versatile affordable solution for people needing twin joysticks with easier to reach / larger controls and buttons. It uses a Mayflash Arcade Fightstick F300 (available from eBay and the same system I'm using with my C-SID2) and a Titan One type adapter for the reconfiguration stuff.

The reconfiguration "scripts" in the video may look a little bit scary if you've never programmed anything before, but it's not a lot more difficult than copying and pasting at a basic level. If you go to the ConsoleTuner web-site you can find a range of useful accessibility scripts (search on "accessibility" of "specialeffect").

I recommend going for the Titan One over a Cronus device as the originator Jefferson Koppe is a long time supporter of the accessible gaming movement. He's personally helped me and others with a number of solutions in enabling otherwise disabled gamers. He was the originator of this type of device and I'm a big believer in supporting the supporters.

Looking forward to seeing what Brannon comes up with next.

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The Future Sound of One Switch

Why visit

The largest source of one-switch games and switch information on the web.

The OneSwitch Blog has some of the latest news on switch access and “gaming redux”.

Adaptation service with help and advice in adapting toys, gadgets and games for switch use.

The OneSwitch Shop has a growing range of accessible gaming equipment, toys and gadgets including….

Nerf Water Pistol £40
Switch adapted water pistol with a large reservoir and flashing lights. Ideal for soaking friends, family and maybe the neighbour’s cat. Can also be used with coloured inks for art creation.

Electronic Dice £25
Bright lights and sounds on the press of a switch. Great for games, making random choices and more. Comes with a lucky-dip adventure game book.

Coming Soon….

One Switch Pulse: A system designed to make many PC, Playstation, Xbox and Raspberry Pi games playable with one switch.

One Switch 100 Book, the history of one switch accessible gaming including many untold stories and fantastic games.

New web-site with a database of switch accessible games, C-SID 2 and Impact switch interfaces, the Jason Hotchkiss Shout Box and more!

Adaptation service: I may be able to adapt your toy, controller or game to work with plug-in switches. Simple adaptations from £10.
Please get in touch for more information on switch products, ideas, switch gaming and suitable games, D.I.Y. help and much more. Click on the picture below to print off a OneSwitch flyer. Photo of a telescope at the seaside by Terry Bennett.

A range of switch adapted toys and video gaming equipment along with text copied in the main part of this post.

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What a day all day.....


Global Accessibility Awareness Day: Computer Games

G, A, A, D logo of a controller and lead that encircles the letters, G, A, A, D - and added space invader like graphics unofficially added.

May the 19th 2016, was the fifth Global Accessibility Awareness Day, and a great day to see some of the pushes in games accessibility. Ian Hamilton has detailed these brilliantly over at his blog (with some extra quotes here). Three key accessible gaming videos from the day below. Things are moving in the right direction.

Image of a black Xbox One controller with partial remapping.


Sonic 2: Co-operative one-switch game for four players

"...Each button is randomly assigned to either up, down, left or A (jump). Every 30 seconds the key associated to each button changes. The players don't know what their buttons do so have to work it out as they play!" - via Alistair Aitcheson.

This is a fun take on a shared method of playing well known to switch gamers, especially for those not using Gaming Redux methods. I remember playing like this on an Asteroids machine once a child and at CGE-UK 2005 on Sonic with Chris Myers. It takes good co-operation. More so when your controls are randomly changing every half-minute.


POSSUM 1960: The Birthplace of the modern-day Assistive Technology Movement

Another incredible video from POSSUM for those fascinated with the history of Assistive Technology (AT) or Augmentative and Alternative Communication (AAC) devices.

You can catch a glimpse of my personal hero, Reg Maling, in this clip (in white lab coat) who alongside Derek Clarkson built the POSM device (Patient Operated Selector Mechanism). Amongst many firsts, was the first sip-puff input device, the first electronic scan and select environmental control system and the first Electronic AAC device that wasn't morse-code based. This also led into the Possum User Association (now the Sequal Trust), which brought together (and was run by) people using this new pioneering assistive technology.

The influence of the POSM through the people it reached is hard to over-state. This included many thousands of people enabled by this technology to live fuller more independent lives such as the poet Hilary Pole and computer programmer Dick Boydell. It influenced the likes of AbilityNet, NASA, Toby Churchill, the systems used by Stephen Hawking, the work Apple do today with switch access and much more.

I'm hoping to spread a little more light on this underestimated work and its influence with my book the One Switch 100.

A young man in a wheelchair has a sip-puff tube in his mouth, looking at an illuminated alphabet and command board in front of him (via light-bulbs). A type-writer with magnifying glass sits between them.

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"Enabling Freedom with Motor Control"

Diagram of a hanging canvus with a round ink plotting device suspended by two wires connected to motors and circuitry. To be controlled by eye-gaze.

The electronics company Element14 has recently announced 13 first stage winners of their Make Life Accessible - Enabling Freedom with Motor Control design challenge. It's not too late for anyone to enter the ultimate competition though. I've been given the honour of being on the judging panel, with my SpecialEffect hat on. I'm really looking forward to seeing what comes from this.

The final date to enter a complete project is the 6th of June with the winners announced on the 21st of June. You can follow the latest updates on the Make Life Accessible Blog.

There are fantastic prizes on offer the prize list including an Oculus Rift with controller, GoPro Hero camera and to be featured on the Ben Heck Show. Here's some of the entrants so far:

  • 1. Yao Feng CN: Intelligent elbow motion assist module, provides assistance with upper arm movement
  • 2. Ambrogio Galbusera IT: Eye tracker and automated drawing system
  • 3. Douglas Wong CA: Solar powered device that directs sunlight onto a surface to melt snow
  • 4. David Delebassee BE: Pen top/cap remover
  • 5. Graham Webber SA: Smart storage system to make objects and items accessible
  • 6. Brenda Armour CA: Mobile resting station to lift cats up and down
  • 7. Carlos Rios MX: Vibrating glove for two way communication
  • 8. Benjamin Bonnal CH: Automated bedside drawer opener
  • 9. Mocanu Andreea Catalina RO: Motorized guiding stick for people with usual impairment
  • 10. Alexandros Pilios NL: MOBRAS: Motorized Brain Assist. Modular system with motion, assistive and brain modules
  • 11. Scott Coppersmith US: Motorized articulating table top
  • 12. Bram Kools NL: Adjustable room furniture
  • 13. Tyler Roush US: Motorizes carousel system to allow a person to reach something out of the top of a cupboard.

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Inclusive Gaming with Xbox One

Microsoft deserve a standing ovation (whilst mouthing "don't stop now") for their current attitudes to game accessibility. For quite some time they have been welcoming interactions and dialogue with the accessible gaming community via their Xbox Uservoice Ease of Access and beyond.

The top two videos give clear explanation direct from Microsoft of the current Xbox One accessibility features. The middle video was recorded last night featuring the trail-blazing Microsoft accessibility advocate Bryce "We're always listening" Johnson. MS are demonstrating a genuine desire to make all their products more inclusive. It's not entirely new, as people like Brannon Zahand have been banging the drum at Microsoft for many years. The difference now is in the sheer number of people with a greater understanding and passion for this stuff in the right roles. After a visit to Redmond with Ian Hamilton and Tara Voelker as part of the IGDA GASIG, we saw nothing but positive attitudes and tantalising possibilities.

The last video is a very short clip of the Xbox One exclusive Forza 2: Horizon, played using two-buttons for steering and a Jason Hotchkiss "Shout Box". This allows for broad-target steering and sound control to toggle the accelerator at a very low speed on and off. The beauty of Forza 2: Horizon for anyone is the open world allowing you to even churn across fields with no penalty.

One huge benefit of the Xbox One over PS4, Wii-U and iOS devices is that the standard joypad controller does not have motion sensors as part of it's make up. That means that almost all games will be compatible potentially with the largest range of custom controllers (albeit through something like a Titan One and PC link-up, XIM4 or Brook adapter). That's a massive plus, especially for gaming redux methods and those unable to deftly carry and move a controller through the air.

Additionally, the Xbox One back-wards compatibility with a lot of Xbox 360 games is a great boost (although sadly not stuff like Shoot 1UP and SY:NSO from the Indie Arcade, nor the wonderful Happy Action Theatre Kinect activity). New games like: FIFA 16 with reduced controls options and fully adjustable difficulty level settings... Killer Instinct and Mortal Kombat blind accessibility design.... Life is Strange configurable subtitles.... Remappable controls within the game..... Evolve's various features and descriptions on-line of accessibility features are a blessing. Microsoft are some developers are starting to step up to the plate. It's time for more to do so too to make gaming a more inclusive thing (not forgetting the hard-core players too). Something for everyone should not be a hard thing to find.

From my OneSwitch side, I'm working one one-switch, two-switch and stick and a few button methods of controlling the Xbox One with full graphical and spoken help guides as you step through an infinite range of gaming possibilities. Just need time.

Today, being Global Accessibility Awareness Day (what would Ian Dury think I wonder) sees three talks on game accessibility streamed then stored on YouTube. One from Bryce Johnson (as above), one from Naughty Dog on Uncharted accessibility and one from Ian Hamilton on how things moved on in 2015. I'm really looking forward to what comes next in the world of accessible gaming. Maybe a race to the top between Microsoft, Sony, iOS, Steam and [muttering under breath] Nintendo.

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