Warfighter Engaged Custom Controllers

Warfighter Engaged custom accessible video game controller

Warfighter Engaged custom accessible video game controller

Warfighter Engaged custom joypad.

Warfighter Engaged custom accessible video game controller

Warfighter Engaged custom accessible video game controller

Hugely impressed by some of the radical controller adaptations being created at the Warfighter Engaged charity.

"....an all‐volunteer charitable non-profit with a mission to improve the lives of severely wounded warfighters through personally adapted devices. We modify video game and RC Vehicle controllers, make prosthetic enhancements, hygiene items and other novel devices for greater independence... With no two injuries being alike and no readily available solutions to address these specific needs, the vast majority of modifications to these devices can only be determined by a one on one interaction with each individual user. This service is performed for wounded veterans at Walter Reed NMMC, Ft. Sam Houston, individuals homes and other locations as needed. All adapted items are provided at no cost..."

Added to the Accessible Gaming Shop: Tailor Made Game Controllers section.

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Project Iris and Eye Control Gaming




Had to share this after a quick chat with Markus Pröll of Kinesic Mouse fame. His latest Project Iris for the Tobii EyeX seems like an excellent thing. And I have to say the EyeX tracking seems a lot more accurate than the EyeTribe that I've been playing with recently.

I'm keen to test this out for console gaming using a Titan One, and also to play with the interactors serving as a way to shift entire profiles with JoyToKey as seen at an extreme level with one-switch Tekken 6. I don't have a Tobii EyeX (currently this is a requirement) so I'll try to borrow one from somewhere.

Earlier this year with help I found a way to get most/all Eye-Gaze systems working on Xbox 360/Xbox One/PS3 and PS4. That was a very rough proof of concept work around. Since then I have found a willing volunteer, called Nigel Jones, who is working on building something heading towards a simple Track Mapper to open up a wide range of eye-tracker, camera mouse and other point tracking devices for console gaming. All fingers crossed.

Added to the Accessible Gaming Shop: Head Controls section.


TrackMapper: convert head-movements to key presses

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Lite Brite


Something a little magical about the Lite Brite toy. Wonder if this still appeals to kids reared on portable computers. Rainbow-Lite on Android is probably the closest thing out there for a computer. Used to be a great on-line version, but it's pulled.

Lite Brite

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One Switch Tekken 6


Here's a rough video of some work I'm doing for Colin McDonnell, the William Merritt centre and all one-switch users who enjoy video games. SpecialEffect are supporting with the loan of a Titan One too.

The system is using a mix of utilities (JoyToKey, vJoy and Pulse) with a Titan One USB device to reduce navigation and game playing controls down to a single switch. I've been tinkering with Basketball, COD and a few others on PS3 and Xbox 360. Huge possibilities. Very excited. Should be very affordable too, and will work with almost any switch that can trigger a key, mouse or joystick type event, including MakeyMakey.


PULSE.

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At times: We're all disabled. We're all enabled.

A young boy uses a box to play Donkey Kong

Enabled by a box to play a game of Donkey Kong. Inaccessible otherwise.

Taito Space Invaders with box to make the game playable by shorter people.

It's interesting to see the term "gamer" being redefined, in part by the tentacular shite-storm of gamer-gate. It's now quite a loaded term with negative connotations for some gaming types.

For 10+ years the game accessibility movement have commonly used the terms enabled and disabled gamers. Or gamers with disabilities by some (although to me that's attaching the "disability" to the individual, rather than pointing the finger at the design barriers presented by the game/game platform). What would be more appropriate now? People disabled by gaming barriers. Not all that catchy is it? Disabled Players. Maybe better.

It's true though, that everyone is a disabled person at times. If there's a barrier preventing you from doing something you want to do, then you're disabled (from doing that thing). Remove the barriers and you're enabled. I'm not talking about medical definitions of disability. I'm not a doctor.

I remember being six or seven in 1979 being too short to see the bottom of the screen on an upright Space Invaders machine. In that respect I was disabled. It wasn't uncommon though to find a milk or beer crate next to arcade games for people like me. That "assistive technology" removed the barrier for me, and stopped me being disabled in that way.

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Three excellent accessible music solutions above are of the Robotar, Skoogmusic ii-Music and Apollo Ensemble's Ensemble Dice.

The Robo-tar will work with standard switch accessible equipment for changing chords. You currently need to hold your switch down to hold the fingering on the fret-board, unless you have a latching solution to suit.

ii-Music is a pointer based version of the Skoog, which will work with anything that can move the on-screen pointer. You can Try ii-Music for free. It's around £150 GBP excluding VAT in the UK.

Apollo's Ensemble work is a little older but I've omitted to include them here before. Unlike the Skoog, you can connect a very broad range of controllers to it. Great idea.

Added this link to the OneSwitch Music section.

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One Handed Pinball: Almost Any Machine


This nice accessible pinball mod from Ben Heck enables a person to play pinball using one side of the pinball machine, activating a wireless servo button pusher on the other side. This kind of thing could be doubled up for use with accessible assistive tech, such as switches.

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One Handed Radio Controlled Car

One handed adapted radio controlled car.


SpecialEffect were approached a little while back by a guy called Dan who wanted to race RC cars again. He found traditional controllers tricky so was looking for an alternative solution.

I wanted to find an off the shelf-solution for him and others and wondered about a Futaba One Handed Flight Stick. It worked great, but unfortunately it could only transmit on an illegal frequency for cars. Using the car would run the risk of accidentally taking control of an RC plane and crashing it into the ground. Not good.

So, unable to find an off the shelf method, I went back to the Mark Heath method, of hard-wiring a game controller thumb-stick to the pots on a standard hand-set. I used a Cirrus 3CSX 40MHz 3-channel hand-set from eBay and an Xbox standard 10k Ohm thumb-stick from SparkFun with mounting break-out PCB board.

Mark used Wii nunchuk thumb-sticks, but I'm guessing the principle is  the same for all 10k joysticks. I needed to cut the traces on the board and draw off independent wires to ensure that each of the six connections was unique and not shared. Then it's a matter of deciding how to run a lead out from the hand-set to your mini-joystick, and also how to house that.... Dan's swiftly moved on from this to an even more impressive car. Looking forward to seeing this working too.

Update: 10k sticks work great for Playstation and Xbox, at least on the hand-sets I've adapted so far. I'm using VGA connectors with pins 1, 3 and 4 for steering and 11, 12 and 13 for throttle. N.B. Do not use 27MHz/40MHz transmitter/receiver sets with powerful 2.4GHz cars as there is no safety cut out should you turn the hand-set off before the car or the batteries fade. Adapt 2.4GHz kit for improved safety (power off / power fades and the car goes into stand-by mode, doing nothing).


Cirrus 3CSX RC handset with view of both potentiometers.

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Light-Pressure custom gaming: Mojo and zSensors



Mojo 6, zSensor and Rainbow Compass

Accessible Gaming hardware: Rainbow compass to aid playing a car game.

Mojo Modular Joystick light pressure controls diagram for accessible gaming.

Mojo ultra light pressure joystick with custom stick.

Mojo ultra light pressure joystick with custom stick for game accessibility.

Mojo joystick base for magnetic connections.

Mojo 2 from Celtic Magic. Brains of the ultra-light pressure set-up.


A couple of weeks ago I had the pleasure of trying out a "Mojo" with a variety of accessories at SpecialEffect HQ.

The MoJo (short for Modular Joystick) is the expandable brain of a super-light pressure gaming set-up. The majority of the light controls make use of industrial quality "strain gauges" said to need less than 0.1 milligrams of force to use when at maximum sensitivity.

These gauges can be mounted in various ways, to be positioned at any part of the body that can use them. If there's movement, if only a flicker, this should prove to be a fantastic way to keep playing games, either alone, or as a blended mix of access technology.

The joysticks I tried had a low profile base, with magnetic attachments that you could easily custom build. I'm very excited about merging these with the likes of JoyToKey to make for powerful gaming set-ups.

There was much more beyond this as alluded to in the pictures and videos above, but I'll share more when I finally get my hands on a set to really play with.

Many thanks to Graham Law and Jackie Harrison of Celtic Magic who gave such a comprehensive overview of what the Mojo can do.

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Super Velcro

Velcro Suits on a Velcro inflatable wall.

Recently learnt of TX9 Velcro from Ability World in the UK. It's super-strength velcro that has to be levered off with something like a screw-driver. No doubt it will need super-strength glue too, but could be very handy for certain applications.

Added to the Accessible Gaming Shop: Mounting Solutions.

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