Burn the Witch (Radiohead)

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Prince Jammy Destroys the Invaders

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Knife to Meet You


"Three players co-operate to beat six increasingly difficult levels. Each level has a bar that fills up if two or more buttons are pressed at the same time. If no buttons are pressed, the bar slowly empties, with three buttons it fills up quickly."

An interesting, if not highly accessible, one-switch game for three players. See more at AIpanic.com.


A wooden game with an LCD display, rotating kitchen knife and three buttons spaced out in the knife's path with people nervously pushing them.

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Everybody's Gone to the Rapture: Accessibility

silhouetted in white against an orange circle, a young woman and man holding hands on the brow of a hill surrounded by butterflies. Text underneath reads, Everybody's Gone to the Rapture.

Three megaphones drawn in black and orange. Text reads, Accessibility, Stop! Do you have everything you need!

The wonderful beautiful Everybody's Gone to the Rapture was released on Thursday on PC (via Steam) and features some new hugely enabling accessibility features.

In addition to the non-pressurised freedom to explore and discover and clear subtitles of the Playstation 4 version there is also:

• Audio Aid: gives visual clues as to where sounds are coming from if you are unable to hear clearly / at all.

• Crosshair: helps a little with motion sickness.

• Simplifed controls: The PS4 version presently forces you to use very fine six-axis motion control. Impossible/very-hard for quite a lot of people. Flicking this option on means all you need do is press the right-click whilst focussing on an orby-spirit thing. I'll be looking at taking advantage of this to create even further simplifed overall controls. Hopefully a one-switch version first.

Huge thanks to the hugely talented Jessica Curry and the team at The Chinese Room for making this happen.


Image of a telephone box in the green village of Yaghton. Three concentric circles in white overlay the telephone box, to indicate that sound is coming from this area.

Inside a 1980s UK style telephone box. A silver push button coin-operated phone, within a red framed cubicle with lots of glass. A Taxi advert is stuck to the wall. Subtitles read, "Stephen: Kate, if you can hear this, you need to shut down the optical array".

By a strong metal fence and gate, an orb floats in the air. The on-screen hint is to press the right-mouse-button.

Spirals of gold light emanate from the orb.

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Diamonds in the Back (Curtis Mayfield)


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Can-Assist: Video Gaming, Batting machine and RC Car




Three lovely videos from Canada's Can-Assist laboratories. I've featured the game accessibility rig before, but the custom joystick is a new build and I really like the batting machine. I often imagined something more canon like to fire golf balls, with aiming to add a skill element. Just such a dangerous item in the wrong hands.

Audio Gaming in Mainstream Video Games

Killer Instinct, two player fighting video game. On the left side a multi-bladed grey armoured beast vs a bandaged fighter called Kan-Ra.

There's been some recent press interest in blind people playing main-stream video games. If it's possible, it's normally down to great audio design, and ideally, some high-contrast graphics. Here's some essential info:

AppleVis: A community-powered website for blind and low-vision users of Apple's range (with thanks to Julia Schofield).

AudioGames.net forums: has a fantastic community of people finding solutions. Some extra info from Ian Hamilton:

"Skullgirls would be a good one to start with, it has blind accessible gameplay in the same way as Mortal Kombat and Killer Instinct, but additionally through installing a bit of extra software called clipreader, you can have all of the text in the game (including menus etc) passed through to your screenreader.

Details and tutorial here: http://forum.audiogames.net/viewtopic.php?id=12461

"The audiogames forums are an absolute must. Many of the mainstream games that are regarded as being blind accessible by accident still have significant barriers in them, such as being not able to navigate menus, the community on the forums is the first port of call for getting around that (e.g. lists of how many button presses to get to certain menu options)."

Video above with walk through help via Gavin Tan of SpecialEffect. A little historical info here at the old Electronic Soup Podcasts.

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BlueTip Gaming Analogue Arcade Sticks

An arcade stick with two analogue sticks and a large digital stick for d-pad use.

Once Quasicon, then Rowdy Monkeys and now BlueTip Gaming. What has been consistent with these names has been the excellent Axis Controller range of arcade sticks with analogue controls. They're well built solid devices, this time using 3D printed parts and said to be supporting AbleGamers.

Click the picture above to visit BlueTip Gaming, see this Dropbox link for a quick view of their controllers or see the OneSwitch Accessible Gaming Shop for a range of alternative large controls for gaming.

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C-SID2 (Console Switch Interface Deluxe 2)

Black arcade stick with blue joystick and buttons, adapted, and with a low-profile external round joystick attached with large switches.


Pictured top is a "C-SID2" (an adapted Mayflash arcade stick) with MERU Moozi joystick and accessibility switches attached. Pictured below that is shows an attached Xbox One joypad which works simultaneously.

All manner of controls can be formed from this, including Tentacular attachments. Works on Xbox 360, Xbox One, PS3, PS4, PC and others. Click on the picture above to read the current draft of instructions to find out more. Should be in the OneSwitch.org.uk Accessible Gaming shop soon.

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More Musicless Musicvideos here. Found via Mel Croucher.

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