Super Mario Run: In the Pipe

SuperMario Run

All  via ...Miyamoto says that Nintendo has been toying with the idea of a one-button Mario game since the days of Wii. “As we were doing those experiments, we thought that that kind of approach would perhaps best be suited to iPhone,” he says. “So that became the basis for Super Mario Run"...

But whether it was for Wii or iPhone, the goal behind this streamlined Mario was the same: to bring the distinct flavor of Super Mario to as many people as possible. “Nintendo has been making Mario games for a long time, and the longer you continue to make a series, the more complex the gameplay becomes, and the harder it becomes for new players to be able to get into the series,” Miyamoto says. “We felt that by having this simple tap interaction to make Mario jump, we’d be able to make a game that the broadest audience of people could play.”

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Sony Playstation Experience 2016: Accessibility Panel

Shawn Layden (introducing the Accessibility panel at the Sony Playstation Experience 2016 on the 4th of December at 2pm):

"I wanted to be on stage today to tell you how important this next panel is to our community, to our business, to our life, to what we do as Playstation gamers.... the accessibility panel is here to talk about how to make games more accessible to all gamers of all walks of life.... We are a diverse bunch, the Playstation Nation..... The ideal is that every gamer should be able to have all the different gaming experiences that we can possibly bring to them, it's important for Playstation. We really want to be leaders in this field."


This could be a race to the top with the big players. Nintendo, are you listening? Here's some really useful contacts in large Game Companies Interested in Game Accessibility. Contact them if you'd like to be heard:

Apple Accessibility - primarily via

Google Accessibility (USA and International)

Nintendo Corporate Social Responsibility and Accessibility (USA)

Sony Accessibility and Usability (International)

Xbox Ease of Access and Accessibility (USA)

Bryce Johnson on Twitter a great contact at Xbox.

Karen Stevens on Twitter likewise at EA Accessible.

Mark Friend on Twitter likewise at Sony (also via mark.friend [@]

Sony Playstation Experience 2016: Accessibility Panel


2015: All Blogged One Switch Games

Merry Christmas

Merry Christmas from OneSwitch. Here's a mix of pressies for you early:

SENICT Christmas switch, eye-gaze and pointer activities.

Morse Code

Morse code fascinates me, probably from a mix of a love for early electronic music and one-switch anything. It used to be a fairly established way of typing for one-switch users, and speeds of 20 words per minute or more are possible. I wonder what speeds are possible now with predictive text.

The top three videos link to war, but Morse code had far more altruistic origins. To simply bridge great distances so people could communicate with one another in a shared language.  Some more links here: Morse translator and trainer, Morse Training by the Koch method,  Raspberry Pi Project and a fairly bad three stooges joke.

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Remote Control Truggy controlled with a SEGA Master System stick

This Truggy was a recent adaptation for a friend. A D9 standard port was added to the standard Remote Control hand-set. Supplied was a SEGA Master System stick to drive the car. All controls were digital originally, so no control is lost using the digital joystick.

UPDATE: Great links here to people who've done this mod before me: RNT (Thierry Danigo) and in this post: Un Noel adapte pour Hanna.

Black and Green 4x4 Remote Control Truggy

Large SEGA Master System controller used on a Truggy Remote Controller.


Switch 'N' Shoot (PC)

Switch N Shoot - space ship thrusting towards a space monster.

Switch 'N' Shoot, is a hectic early 80s style shoot-em-up, with a single button needed to start, play and restart the game. Available on Steam for £1.99, this is a cracking game for people with fast reactions. Hopes for an accessibility fix in the future for easier play. Keep an eye on this blog (subscribe using this link) for news on this. Hoping....

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SMA-UK Christmas Accessible Gaming

Photo of Mario Kart 8, Flower, Neck N Neck and Alto's Adventure.

Photo of Mario Kart 8, Flower, Neck N Neck and Alto's Adventure.

Looking forward to running the gaming area representing SpecialEffect at the SMA-UK South Christmas support party this Sunday. The test set-up above covers:

  • Mario Kart 8 (Wii-U) for one or two players, using a light weight PS3 controller with the sensitivity cranked up (and menu button disabled).
  • Flower (PS3) using an arcade stick in six-axis emulation mode with large button. Normally not possible to play with a stick.
  • Neck N Neck (Raspberry Pi) horse racing game for up to six players. Choice of switches including light pressure finger switches.
  • Altos Adventure / Soccer Physics / Mole Hammers (iPad) with Guided Access (to keep the players within the apps) and Hold at Point switch mode for one or two players.
  • Various Games (Wii - not pictured) with light-weight Wii controller.
1D Pong coming along as a back-up (was great last year). Hoping the games are enjoyed.


Ultra-Stick accessible gaming rig in Sweden

Twin screens, keyboard, trackball, ultra-stick with 8 push buttons.

Twin screens, keyboard, trackball, ultra-stick with 8 push buttons.

The meaty accessible gaming rig above is a work in progress by Markus Hansson in Sweden using one of my Ultra-stiks with 8 switch sockets. Alongside this is a mix of other controls that all act as the single player input.

Recently I've boosted the power of an Ultra-stik so that it is possible to use it with a single button to give basic access to most of the controls on a PS3, PS4, Xbox 360 or Xbox One. That includes some six-axis and touch-pad compatibility too. It's possible to use on a PC, Raspberry Pi and Wii-U too. More to follow.

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Scope Accessible Gaming Q and A

Scope About disability. White text on purple background.

I really should have posted this a week ago, however, better late than never. The UK charity Scope asked me if I'd do a Questions and Answers session on their community forums as part of a push on game accessibility. The results of this and more can be perused below:

Accessible gaming Q&A

Blog post: Making Play Possible

Gaming for Veterans

Are you a gamer? Would you like to be?




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