Hammer Time


Jason Hotchkiss follow up to 1D Pong is Hammer Pong. Looks fun, and extremely simple to adapt for one-switch accessibility play I would bet.

Labels:

Mini-break to the stars

Game Accessibility Lucky Dip and Mini-Rant

Game Accessibility symbols and lucky dip. Linked to Game Accessibility Guidelines and all sorts of bits and bobs.

The Importance of Inclusion in Games from 2014 by Alexx Aplin... Why Game Accessibility Matters article from 2014 by Richard Moss at Polygon blog (read the comments too).... Les jeux à interface minimaliste from Julien Bernard in 2010....    Improving Game Accessibility article from 2005 from IGDA GASIG member Kevin Bierre in Gamasutra.... One Legged Dance Dance Revolution from c. 2006.... Shodan Eye-Gaze fighting/gaming utility from Graeme Singh from 2011.... Fantastic Ability Powered Gaming site and interesting article on why she doesn't score games for accessibility.... The brilliant Gamerazzi game review site run by disabled gamers... Codemaster's F1 2014 getting a "Very Easy" mode. Obv. no such thing as "Very Easy" for some players, but the news is extremely welcome (apart from one ignorant comment).... MaxAim D.I. recently released for Titan One allowing most PC joypad/joystick type controllers to map across to game consoles including multiple analogue controls.... Mini rant-alert after Microsoft's Making Video Games Accessible: Business Justifications and Design Considerations including contact e-mail addresses. I hate those medical model terms about "people with impairments/with disabilities" used in game accessibility articles.... People, in the context of being able to do what they want to do are disabled by design and social barriers. Remove those barriers, and disabled people become "people". Disabled Gamers become, gamers/game-players. Nice to see much more coverage of game access, but I'm still not seeing much filter down to make many commercial games easier.... Nice bike ride (Lands End to John O'Groats) for SpecialEffect. And relax....


Labels: ,

Searching for Track 'N' Trace [FOUND!]


I'm presently trying to find a copy of Track 'N' Trace from Graeme Singh for an eye-gaze user. I'm kicking myself for loosing my copy. I'm out of touch with Graeme, so I'm wondering if you're out there, or if anyone else has a copy they could send me, please? You can get in touch via this link or just leave a comment below.

I'm trying to rectify my oversight with this by preserving more of Graeme's work since his web-site closed down last year. Lots are up in the OneSwitch.org.uk library, and until I get time to fully update, you can grab all I have via this Graeme Singh dropbox link for non-profit use only. Genius stuff for the PC.

UPDATE: I've manually found Track 'N' Trace v1.0 buried very deep on my hard-drive, and a few other Graeme Singh titles, that my PC automated searches couldn't find. Would love to get a newer version but chuffed to have found this.

Labels:

Max Headroom: Good Pals

Cognable's Light Box

Zoomed effect in Cognable's Light Box. Fiery effects on a black back ground.

Image of the options within Cognable's PC version of Light Box.


Cognable's top notch iOS and Android app has been out a while, but it took a Tweet from Ian Bean for me to realise there was a free PC and Mac version over at the brilliant SEN Teacher.

Brilliant for cause and effect use with a variety of input methods, including single switch on all platforms, this is hugely recommended. Belatedly added to the OneSwitch Blog Cause and Effect section.

Labels: , , , , ,

Music Switch Shortcutter


I'm not really sure what this is called, but it's an essential addition to the Switch Music performance collection I'm building up thanks to the likes of William Pilgrim and in this case Will Wade. So what does it do?

Read more »

Labels: , ,

Commodore 64 Music

FIFA 2014: Redux


FIFA 2014 already has a two-button mode to reduce the controls which is very welcome. In reality though this is actually the thumb-stick, trigger to run, two-buttons, and start and select used in accessing the menus. After a request from Colin McDonnell to SpecialEffect I managed to pare controls down to two-buttons:

small yellow switch = diagonal running (arrows). (larger green switch) = pass / shoot.

In the video above I navigate the menu system using the yellow button to cycle through some off-screen options and the green button to select. Once a game is started I can choose from two different running modes for the small yellow switch: right-angles (i.e. up, right, down, left) or diagonally as in the picture above. The large green switch allows me to pass/tackle if I tap the button, or shoot/slide-tackle if I hold the button.

It takes practice, but playing as Chelsea against Southend United, I managed to beat them 2-1 after a few draws or small losses. Playing tip is to press the green button a lot to tackle fairly, and to master the clock-wise rotation of your controls, knowing a double-tap will make you run in the opposite direction.

For tech heads: This set-up uses a Windows PC, JoyToKey, GTuner MaxAim, Cronus Device and PS3. The interface is a simple adapted PC joypad with two accessibility standard switches on a Trabasack.

Labels: , , ,

BBC Click: Inclusive Games

BBC Click (World Service) ident for the Inclusive Accessible Games slot with Ian Hamilton.

The BBC's hugely popular (33 million listeners) Click radio and web show recently interviewed Ian Hamilton, linked to his work with Game Jams, linked in turn to the Game Accessibility Guidelines site.

You can hear the five minute slot temporarily at the BBC here, and read the Click transcript here. See also Ian's GDC 2014 talk with thanks to Video Juegos Accesibles.

Labels: ,




Games



Click to view my TWITTER feed.




Google Language Translation