Published by OneSwitch.org.uk Tuesday, 16 September 2014 12:28 pm.
Labels: one-switch games
"Simulation of a visual impairment may lead to a better under- standing of how individuals with visual impairments perceive the world around them. We present a simulation tool (SIMVIZ) that mounts a wide angle camera on a head-mounted display to create a see-through stereoscopic display that simulates various types and levels of visual impairments. SIMVIZ enables quick accessibility inspections during iterative software development". Brilliant! More simulation devices for replicating barriers here.
Via: Eelke Folmer's YouTube channel
I've been researching some accessible switch music methods, partly using JoyToKey and the amazing BEAMZ for PC. Massively powerful, and sounds amazing. Also mulling over Robotar, which is brilliant, and then I stumbled upon this older guy with his incredible mechanical guitar machine.
Labels: one-switch music
Published by OneSwitch.org.uk Saturday, 9 August 2014 11:16 am.
The Importance of Inclusion in Games from 2014 by Alexx Aplin... Why Game Accessibility Matters article from 2014 by Richard Moss at Polygon blog (read the comments too).... Les jeux à interface minimaliste from Julien Bernard in 2010.... Improving Game Accessibility article from 2005 from IGDA GASIG member Kevin Bierre in Gamasutra.... One Legged Dance Dance Revolution from c. 2006.... Shodan Eye-Gaze fighting/gaming utility from Graeme Singh from 2011.... Fantastic Ability Powered Gaming site and interesting article on why she doesn't score games for accessibility.... The brilliant Gamerazzi game review site run by disabled gamers... Codemaster's F1 2014 getting a "Very Easy" mode. Obv. no such thing as "Very Easy" for some players, but the news is extremely welcome (apart from one ignorant comment).... MaxAim D.I. recently released for Titan One allowing most PC joypad/joystick type controllers to map across to game consoles including multiple analogue controls.... Mini rant-alert after Microsoft's Making Video Games Accessible: Business Justifications and Design Considerations including contact e-mail addresses. I hate those medical model terms about "people with impairments/with disabilities" used in game accessibility articles.... People, in the context of being able to do what they want to do are disabled by design and social barriers. Remove those barriers, and disabled people become "people". Disabled Gamers become, gamers/game-players. Nice to see much more coverage of game access, but I'm still not seeing much filter down to make many commercial games easier.... Nice bike ride (Lands End to John O'Groats) for SpecialEffect. And relax....
Published by OneSwitch.org.uk Friday, 8 August 2014 10:04 am.
I'm presently trying to find a copy of Track 'N' Trace from Graeme Singh for an eye-gaze user. I'm kicking myself for loosing my copy. I'm out of touch with Graeme, so I'm wondering if you're out there, or if anyone else has a copy they could send me, please? You can get in touch via this link or just leave a comment below.
I'm trying to rectify my oversight with this by preserving more of Graeme's work since his web-site closed down last year. Lots are up in the OneSwitch.org.uk library, and until I get time to fully update, you can grab all I have via this Graeme Singh dropbox link for non-profit use only. Genius stuff for the PC.
UPDATE: I've manually found Track 'N' Trace v1.0 buried very deep on my hard-drive, and a few other Graeme Singh titles, that my PC automated searches couldn't find. Would love to get a newer version but chuffed to have found this.
Labels: eye trackers
Cognable's top notch iOS and Android app has been out a while, but it took a Tweet from Ian Bean for me to realise there was a free PC and Mac version over at the brilliant SEN Teacher.
Brilliant for cause and effect use with a variety of input methods, including single switch on all platforms, this is hugely recommended. Belatedly added to the OneSwitch Blog Cause and Effect section.