Simulism: Way Out

Via: RNT Blog


Pelican Crossings: 1969 UK

One of the earliest one-switch games I played... beat anyone (normally my brother, Mum or other school kids) to press the Pelican Crossing button. Ah, the power to stop traffic, turn the red man to a green man and make some noisy bleeping sounds. Mid 1970s one-switch gaming....

Pelican Crossing at Night time. Illuminated sign reads WAIT. Pedestrians push button and wait for signal opposite.

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Eye-Gaze and more on Xbox 360, XBone, PS3 & PS4

Eye Gaze on Xbox One: Playing Forza Horizon 2 using eye-gaze with The Eye Tribe, Titan One and Alt-Controller. Development work with and

Pool Paradise with aiming by Eye Tracker, using an Eye-Tribe, Alt-Controller and Titan One. Development work with and

Above is eye-gaze control of an Xbox One, part of the research and development I'm carrying out with SpecialEffect and in OneSwitch time. Very excited to have jointly found a way for one-switch, two-switch, eye-gaze, head-trackers and other mixed methods to take control of PS3, PS4, Xbox 360 and Xbox One. I aim to share these methods in the near future. Meanwhile here's some geekery for those interested in the technology side....

The brains of the controller is a Windows PC. If using an EyeTribe eye-tracker, you'll need a USB 3.0 port. The link-up hardware is a Titan One adapter (XIM4 may be possible in the future I'm told). Then anything you can connect as PC standard controls more or less.

The software is currently the Eye Tribe UI in mouse mode, Alt-Controller (the grid you see on the right side) sending mouse/keyboard events to GTuner MaxAim D.I. with a modification to the config file. I'm looking to pull in extra utilities which will bring a huge amount of extra power (a bit like this controller with gaming redux methods). And yes, it's a lot of hoops to jump through to make something accessible, no doubt about it. One day all this will be completely unnecessary.

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Custom Controller

The very rough video above links to a custom controller I developed at SpecialEffect for a lady who wants to play games on modern game consoles using chin movement for the left and right sticks (one at a time), three finger switches, sip/puff movement and speech.

The set-up is flexible, using a custom JoyToKey profile shifting system with the lovely Origin Instruments Breeze sip/puff device (set in joystick mode). Sip to move up a list of custom profiles, puff to move down. Press one of three Marblesoft Ultra Light switches to select a special function connected via an adapted Razer ONZA joystick on budget mounting system. This method can be adapted for various uses. I'm currently working on one-switch, eye-gaze and head-tracking methods on consoles that I hope to share soon.

Accessible Game Controller. A switch adapted Onza Razer with RKade Freek joystick extensions.

Titan One GTuner MaxAim D.I. link up.

JoyToKey profiles for accessible video gaming with sip/puff and switches.

Origin Instruments Breeze switch interface and three Marblesoft Ultralight switches.

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Holding Page: An Evening with Teletext

Beavering away on Gaming Redux work, especially one-switch work to control consoles. Here's an evening with Teletext in the meanwhile until normal service resumes. Also, if you were a Digitiser fan in the 90s and 00s, the joyful news is that its back: Digitiser 2000.

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Mario Kart 8 - Wii U (Alternative Controller Access)

Mariokart8 - Accessibility with alternative Controllers

Following some requests to find out if MarioKart 8 for Wii-U could be made more accessible I've some good news. The Maxgear Cross Fight adapter will allow the likes of a Razer ONZA Xbox 360 controller, a C-SID and a One Hand Controller to play this fine game.

Bad news is that gaming redux methods to reduce the controls needed are not easy: The Titan One, Cronus Max and XIM 4 won't connect. This means you can't use PC access utilities to make the game more accessible. Good news is that the brains behind the Titan One, are looking into it.

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MoJo Sensor Development

Accurate analogue low pressure controls are hard to come by for gaming. Presently, it is possible to remove and/or replace springs in some standard thumb-sticks. It's possible to use Makey Makey and the like for ultra-light digital switches and use JoyToKey to adjust the pressure incrementally. The Razer ONZA Xbox 360 joypad is perhaps the smoothest and lightest pressure off the shelf standard joypad controller. Sometimes, though these are just not light and accurate enough.

This is where the fascinating controller and game accessibility work of Graham Law at Celtic Magic looks like helping out. The videos above show some ultra light joystick and controller reduction methods. As this system is seen as a standard joystick, it should work with JoyToKey and the likes of the Titan One to open up a huge array of ways to make gaming more accessible. Exciting stuff to open up 2015 with.

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Christmas One Switch Lucky Dip

c1ic tiny arcade. Black and white image of a 1970s computer style character playing a video game.

1970s black and white video game style base ball game, with a pitcher, batter and having hit a home run.

Darwin Gater platform one-switch one-button video game.

c1ic Arkanoid black and white game.

Switch N Shoot black and white old-style shooter.

Quick links due to little time, but wanted to some nice new little one-switch games and activities that have come my way.

Darwin Gater, Switch 'n' Shoot, c1ic Tiny Arcade and c1ic DJ Arkanoid. Also, Ian Bean's great new cause and effect activities created using Slideshow maker.

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Wii U Accessibility

Image of a Maxgear cross fight, adapter "360 controller on Wii U". Metal plate with green plastic box underneath, with a Wii remote connector, next to a Wii U, Wii remote and Xbox 360 joypad.

For some SpecialEffect work, I've been asked if I can find a way to get a custom light-pressure PC based controller working on Wii-U to play Mario Kart 8 and Super Smash Bros Brawl. Looks like the XCM Cross fight converter might do the trick if it will daisy chain to a Cronus Max / Titan One set-up.

This potentially means that a wide range of PC, Playstation 2, 3 and Xbox 360 controllers may end up compatible with the Wii-U in this way. This said, I've never actually played with a Wii U properly, but I'm going to be learning very soon.

The adapter is said to convert a wired Xbox 360 joypad (or equivalent) to act like a Wii U Pro Controller (the Wii joypad that looks like an Xbox 360 joypad). There's a list of supposedly compatible games on Wikipedia which looks like a pretty decent batch of games (plus its Wii compatible to some extent). My only worry is how compatible it will be, and how reliant on the Wii U Game Pad monstrosity. Fingers crossed as if it's possible, all the current range of game consoles and the previous will have some nice access solutions off the shelf.

[UPDATE: 4th Jan 2015] Good and bad news. Good news is that this works with the official Xbox 360 joypad, a Razer ONZA and quite a few Playstation 2 controllers through the PS2 to Xbox 360 adapter I tried. Bad news is that the Cronus Max, Titan One and XIM4 do not work.

Xbox 360 and other controls to Wii and Wii U console adapter
Xbox 360 mappings to Wii Controls

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Merry Christmas / Happy Holidays from OneSwitch

Teletext Merry Xmas / Christmas graphics. A dark blue and black snowing back ground with vivid green fern trees in the foreground and the words Merry Xmas animated in front.

Things are on a go slow at OneSwitch again until the new year. Many, many projects are on the back burner that I hope will come to boil in the new year. Need to focus to get them done and out there.

Projects include the One Switch 100 book which has turned up many amazing discoveries on the history of game accessibility so far especially in one switch games. Also I need to work more on one and two switch access to game consoles with the brilliant Clive Galway and William Pilgrim. There'll hopefully be more on emulation having cracked MAME issues and more access stuff in general. I'd like to share a few more bits that get worked on at SpecialEffect where I can. Loads of projects there including a really cool retro game accessibility showcase planned with Shaz Hossain for GEEK 2015 on Sunday the 22nd.

Anyway, all the very best to you all and I wish everyone a happy and hopeful time over Christmas / the holiday season and for the coming year. Cheers!

Image via: Dan Farimond and the lovely



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